You can only use this effect of "D.D. If you activated this effect, you cannot Special Summon monsters for the rest of this turn, except WIND monsters. When this card is destroyed by a card effect, this card's controller takes Damage equal to its original ATK. You can only use this effect of "Kozmo Soartroopers" once per turn. Once per turn: You can pay 1000 LP, then target 1 Psychic-Type "Kozmo" monster in your Graveyard; Special Summon it. Taking inspiration from the constellation of Draco, these mechanical monstrosities are sure to hit the game with the force of a star! Not only is this card a Synchro Monster, it’s also a Tuner, an Effect Monster, and part of the Machine class. When this card is Normal or Special Summoned: You can target 1 WIND Tuner monster in your Graveyard; Special Summon that target in face-up Defense Position. If this card on the field is destroyed by battle or card effect: You can add 1 "Metalfoes" monster from your Deck to your hand during the End Phase of this turn. 1 Tuner + 1 or more non-Tuner "Gusto" monsters. You can Special Summon this card (from your hand) in Defense Position to your zone a Link Monster points to. A card that can shuffle two Gusto monsters from the grave into the deck to pop a monster on the... 9 PSYCHIC LIFETRANCER. 1 Psychic-Type Tuner + 2 or more non-Tuner Psychic-Type monsters. If you control a Level 3 monster other than "Psychic Wheeleder", you can Special Summon this card (from your hand) in Defense Position. Once per turn: You can pay 500 LP, then target 3 of your banished "Kozmo" monsters; return them to the Graveyard, and if you do, inflict 500 damage to your opponent. Pair it with Wheeleder to make one of your toolboxed level-6 Synchro or make a Quariongandrax if you have two level-3 Tuners. Once per turn, during either player's turn, when another monster's effect is activated: You can pay 1000 LP; negate the activation, and if you do, destroy that monster. Once per turn: You can reveal 1 WIND monster in your hand; until the end of your opponent's next Main Phase 1, monsters with a Level higher than the revealed monster cannot activate their effects. Captain’s log #2628: when revealed, I knew there was potential for this theme, but I just couldn’t figure out how. If this card is in the Graveyard and your opponent has 5 or more cards in their Extra Deck than you do: You can pay 2000 LP; Special Summon this card, and if you do,banish it when it leaves the field. 1 "Ritual Beast Ulti-" monster + 1 "Ritual Beast Tamer" monster + 1 "Spiritual Beast" monster. If a "PSY-Frame" Tuner is Special Summoned to your field, while this card is in your Graveyard (except during the Damage Step): You can Special Summon this card, but banish it when it leaves the field. He has set out on a quest from Fairy Lee to recover the Seven World Legacies and save their world. During either player's turn: You can banish this card; Special Summon 1 Level 3 or higher "Kozmo" monster from your hand. If a "PSY-Frame" card(s) you control would be destroyed by battle or card effect, you can discard this card instead. You can only Special Summon "Mekk-Knight Purple Nightfall" once per turn this way. During the End Phase, banish the face-up monsters Special Summoned by this effect. Burn up the soul - Metalfoes Fusion!! Cool iron bodies meet burning metal machines and man/machine combine. If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. Vermillion Dragon Mech x1. When this card is destroyed by battle with an opponent's attacking monster and sent to the Graveyard, you can Special Summon 1 "Gusto" Tuner monster from your Deck.

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