[3][25][26][27] The game also revived the quick time event mechanic and coined a name for it, "QTE". Yu Suzuki's interests were wide-ranging as a child. [10] It also featured cockpit-shaped video game arcade cabinet that moved in the direction the player moved the joystick. These days Suzuki is a consultant for Sega and runs his own company Ys Net. Although Space Harrier and Out Run had graphics similar to 3D, they did not fully utilize the capabilities. Suzuki proved once more, he isn’t interested in half measures. [41][42], In December 2010, 1UP posted an interview with Yu Suzuki titled "The Disappearance of Yu Suzuki" it was his first English interview in several years. His and AM2's efforts culminated into the game Hang-On, released in 1985. PsyPhi a game that was initially delayed due to development shifting from SEGA Chihiro to SEGA Lindbergh Arcade boards. This page was last edited on 11 January 2020, at 15:37. [31] One of the biggest problems with the game the developers couldn't get around was that players' fingers heated up too much from the friction of moving over the screen, and the game just became painful to play. He traveled to China to learn about martial arts first hand. [21] Suzuki also oversaw most of the home console conversions of AM2's arcade games. “I don’t know if I’ll be successful, but of course I’ll give it a try,” said Suzuki referring to his mindset on creating the next big fighting game. Yu Suzuki is not a man of half measures. Originally at the Dark Tournament, he takes the form of Onji, an old man with a gray mustache, shoulder length hair, bushy eyebrows… The hours poured into this game, on and off the bike, were worth it. However, he will not completely cut ties with SEGA as he will take an advisory role within the company.[38]. Suzuki didn’t have to spend hours on a bike or learn martial arts for his next big project. Suzuki had been interested in 3D technology since his days in college. . In March 2011, Yu Suzuki was at GDC to receive a pioneer award for his body of work. It also featured a radio with three songs to choose from as players drove through the wide variety of landscapes. Yu Suzuki (鈴木 裕, Suzuki Yū, born June 10, 1958) is a Japanese game designer, producer, programmer, and engineer, who headed Sega's AM2 team for 18 years. On March 19, 2014, Yu Suzuki held a Shenmue Postmortem at the Game Developers Conference 2014, with Suzuki discussing the development of Shenmue. [15] Next Generation, in 1995, stated Virtua Fighter "epitomizes Suzuki's skill of finding the perfect blend of state-of-the-art technology with solid gameplay". Out Run offered players a wide variety of driving paths and routes to complete the game, adding elements of nonlinear gameplay and increasing replay value. The game introduced a true analog flight stick for movement,[9] with the ability to register movement in any direction as well as measure the degree of push, which could move the player character at different speeds depending on how far the stick is pushed in a certain direction. Press Release: Yu Suzuki, well known for "Virtua Fighter" and "Shenmue", appointed as an advisor and executive producer, for the video game development of Premium Agency Inc. Shenmue postmortem: 10 revelations from Yu Suzuki's GDC 2014 talk, http://www.gamelab.es/2014/en/press/news/#93, https://gamicus.gamepedia.com/Yu_Suzuki?oldid=744264, Articles containing Japanese language text. Yu Suzuki / photographer based in Tokyo, Japan. [32] Prior to the award ceremony, He also participated in an open panel career retrospective hosted by Mark Cerny. Suzuki's father was Yuzuru, and his mother, Taka, taught piano. Before entering college, Suzuki flirted with the idea of going into education, having been influenced by his parents. At DigitalRex, Yu Suzuki worked on 4 games: Psy-Phi, Shenmue Online, SEGA Race TV, and an unannounced fantasy sports game. During the early-mid-1990s, he created SEGA Model arcade games that popularized and advanced polygonal 3D graphics and gameplay, including Virtua Racing, the Virtua Fighter series of fighting games, the texture-filtered racing game Daytona USA, and the Virtua Cop series of light gun shooters. IGN listed him at #9 in their Top 100 Game Creators of All Time list.[3]. Its success established Suzuki as the leading arcade game designer at the time. "[8], Suzuki and AM2 soon followed with the 3D-esque third-person shooter game Space Harrier later that year. During the mid-to-late-1980s, he created Super Scaler arcade games that popularized pseudo-3D gaming with sprite-scaling graphics as well as motion-controlled arcade cabinets, including racing video games such as Hang-On, OutRun and Power Drift as well as third-person rail shooters such as Space Harrier and After Burner. 4: Space Harrier, SEGA Ages 2500 Series Vol. He has become the manager of the R&D department for SEGA's new development studio, AM Plus. 1993 was the year of Virtua Fighter. Virtua Fighter was a rave success and sparked a franchise. In the end they raised over $6 million and set records as the quickest Kickstarter to hit the $1 million mark. Suzuki however, wasn’t about to take a break. When the first prototype motorcycle arrived Suzuki spent hours on it every day. View FREE Reputation Profile & Score for Yu Suzuki in Richland, WA - See Photos | Phone, Address & Email | Reviews | Net Worth | Court Records | Background Although it didn't officially feature a Ferrari, the player controlled a car that looked almost exactly like one. At the Golden Joystick Awards, Out Run was awarded the Game of the Year award.[11]. Not because of a love for gaming, but for his interest in programming. Also at GDC he participated with MEGA64 to record his voice for a parody video on "how shenmue was meant to end" In December 2011, Yu Suzuki flew to TGS (Toulouse Game Show) in France and participated in an open panel career retrospective. After the release of the game Suzuki resumed non executive work as an adviser for AM2. Retrieved on 2014-05-02 This time hoping to reach a broader audience. Yu Suzuki Bringing Formerly Canceled Game to Playstation 3. In July 2013, Suzuki returned to France for Monaco Animé Game Show. He was also interested in music. In a recent interview with IGN he has turned his attention to a Shenmue III. Last year in 2019 he was presented with the Lifetime Achievement Award by The Golden Joystick. When SEGA released the Model 1 development board, a piece of hardware capable of generating 3D polygonal graphics, Suzuki and AM2 began developing games for it. born June 10, 1958) is a Japanese game designer and producer who has spent his entire career with SEGA Enterprises, particularly the SEGA AM2 division. Although the truth behind this true tall tale still remained unanswered, Suzuki did however posses the power to shape-shift, being able to change his size, appearance and voice so as not to be identified by the general public. Virtua Fighter 2 was also known for its character animations, which were produced using motion capture technology that had previously never been used by the game industry. In the late 1990s, he created the racing simulation F355 Challenge, and the critically acclaimed[1][2] Shenmue series for the Dreamcast, which was a major step forward for 3D open world gameplay. Hang-On was a success as it broke new ground in arcade technology. This began the "Taikan" trend, the use of motion-controlled hydraulic arcade cabinets in many arcade games of the late 1980s, two decades before motion controls became popular on video game consoles. Luckily for Sega, they hired him. There was Space Harrier, After Burner, and Out Run. [32], The goal of his new studio was to make Shenmue Online to penetrate the rising Asian MMO RPG markets. . Directly out of college in 1983 Yu Suzuki landed an interview with Sega. His intense dedication to every game he has created has landed him where he is today, a pioneer in gaming. It was the first full-body experience arcade game, something that would become a Suzuki signature. It was also a career retrospective conducted by former 1UP Editor in Chief James Mielke with Tak Hirai (both are employees at Tetsuya Mizuguchi's Q Entertainment).[43].

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